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Robot Universe - The Gameplay

The Gameplay

Posts: 58
Joined: September 8th, 2012, 7:20 pm
Location: New York

The Gameplay

Postby Mar » September 8th, 2012, 10:12 pm

http://robot-universe.com/about.php
So now that you have the general information, I will describe the gameplay a bit.
You can finally afford your own robot kit, but learning from histories mistakes give it no AI chip so it cannot think for itself; so you buy one. You start the game your home (the tutorial) that will just show you some controls and stuff in a less than mini quest. You travel from town to town defeating your enemies. Your enemies depend on which faction you join. As of right now there are a couple which are the following:
Bandits: The players who enjoy running around preying on the helpless. Your mindset is survival of the fittest.
Revolutionaries: The players who want to make the world just again from the evil robots. Your mindset is to cut down the forces of the evil robots.
Thieves: Affiliated with the bandit faction, you are master minds at stealth and stealing. Your mindset is to leech off of everyone else, have them do the hard work.
Guardians: Affiliated with the revolutionaries, the guardians help protect the cities and give justice to any law breakers. Your mindset is to help others at all cost.
The faction you choose toward the beginning will decide which quests you have and who will be able to fight you (npcs).
In the battle scene, you stay in the same screen, and slap on your robot suit like some power ranger/iron man kind of contraption, you will have up to 4 moves in your arsenal that will be learned as you progress in the classifications.
Each robot kit will be all zeroed out by default and have no points toward any classifications, or at least until later in the game when you defeat enough robots that they drop their pieces and you get their pieces already slightly adapted. Every 10 basic levels, you get a point, you can use this point to add towards a classification, but only 10 per class. Each time you add a point, your robot will look more like the dominant class each time, as well as gained attack strength, defense and attack speed. You will also learn a new move that will be more powerful then the last.

ANY input good or bad would be great, tell me what you loved, hated, or any suggestions." />
Essentially this is what it is about: http://robot-universe.com/about.php
So now that you have the general information, I will describe the gameplay a bit.
You can finally afford your own robot kit, but learning from histories mistakes give it no AI chip so it cannot think for itself; so you buy one. You start the game your home (the tutorial) that will just show you some controls and stuff in a less than mini quest. You travel from town to town defeating your enemies. Your enemies depend on which faction you join. As of right now there are a couple which are the following:
Bandits: The players who enjoy running around preying on the helpless. Your mindset is survival of the fittest.
Revolutionaries: The players who want to make the world just again from the evil robots. Your mindset is to cut down the forces of the evil robots.
Thieves: Affiliated with the bandit faction, you are master minds at stealth and stealing. Your mindset is to leech off of everyone else, have them do the hard work.
Guardians: Affiliated with the revolutionaries, the guardians help protect the cities and give justice to any law breakers. Your mindset is to help others at all cost.
The faction you choose toward the beginning will decide which quests you have and who will be able to fight you (npcs).
In the battle scene, you stay in the same screen, and slap on your robot suit like some power ranger/iron man kind of contraption, you will have up to 4 moves in your arsenal that will be learned as you progress in the classifications.
Each robot kit will be all zeroed out by default and have no points toward any classifications, or at least until later in the game when you defeat enough robots that they drop their pieces and you get their pieces already slightly adapted. Every 10 basic levels, you get a point, you can use this point to add towards a classification, but only 10 per class. Each time you add a point, your robot will look more like the dominant class each time, as well as gained attack strength, defense and attack speed. You will also learn a new move that will be more powerful then the last.

ANY input good or bad would be great, tell me what you loved, hated, or any suggestions.

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Re: The Gameplay

Postby AminoMatrix » September 15th, 2012, 10:49 am

In the beginning when you are first getting your robot kit, will you have a choice or lets say what color kit (robot parts) you get.
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Posts: 58
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Re: The Gameplay

Postby Mar » September 15th, 2012, 10:55 pm

no, everyone has the default same robot, then as you go up in the classifications your robot looks more like that class and color

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Re: The Gameplay

Postby 0zZy » September 18th, 2012, 2:27 pm


Posts: 58
Joined: September 8th, 2012, 7:20 pm
Location: New York

Re: The Gameplay

Postby Mar » September 18th, 2012, 2:35 pm


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Re: The Gameplay

Postby 0zZy » September 18th, 2012, 3:08 pm


Posts: 58
Joined: September 8th, 2012, 7:20 pm
Location: New York

Re: The Gameplay

Postby Mar » September 18th, 2012, 9:06 pm

well thats how it is, it helps differentiate the classes

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